Explore and revisit an abandoned theme park in this GM-less game for 2-5 players. As children, the characters will experience the park in all its glory; as adults, they’ll reflect on the changes that have occurred for the park and themselves in the intervening years. Easy-to-learn rules help players navigate the emotional complexity of innocence, ennui, discovery, and loss over the course of a single session lasting 2-4 hours.

Here We Used to Fly uses questionnaire-style Playbooks to represent a character at two points in their life: as children and as adults. As players explore the amusement park they'll choose various Attractions to visit. Each Attraction has a description and a list of scene prompts for both the childhood and adulthood phases. Players collaboratively select a few specific features that evoke the Attraction during their childhood and then play through a round of childhood scenes using open-ended prompts unique to each Attraction. They'll repeat the process using the adulthood descriptions and prompts before moving on to the next Attraction. Once everyone feels they've explored the park in full, they'll head home to reflect on what they've learned and how they've changed.

5.5x8.5" 68 page color softcover book

Here we used to fly RPG

SKU: 2370011856452
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Explore and revisit an abandoned theme park in this GM-less game for 2-5 players. As children, the characters will experience the park in all its glory; as adults, they’ll reflect on the changes that have occurred for the park and themselves in the intervening years. Easy-to-learn rules help players navigate the emotional complexity of innocence, ennui, discovery, and loss over the course of a single session lasting 2-4 hours.

Here We Used to Fly uses questionnaire-style Playbooks to represent a character at two points in their life: as children and as adults. As players explore the amusement park they'll choose various Attractions to visit. Each Attraction has a description and a list of scene prompts for both the childhood and adulthood phases. Players collaboratively select a few specific features that evoke the Attraction during their childhood and then play through a round of childhood scenes using open-ended prompts unique to each Attraction. They'll repeat the process using the adulthood descriptions and prompts before moving on to the next Attraction. Once everyone feels they've explored the park in full, they'll head home to reflect on what they've learned and how they've changed.

5.5x8.5" 68 page color softcover book

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